O TRUQUE INTELIGENTE DE MUDBORNE GAME QUE NINGUéM é DISCUTINDO

O truque inteligente de Mudborne Game que ninguém é Discutindo

O truque inteligente de Mudborne Game que ninguém é Discutindo

Blog Article



It’s no coincidence that two of the frog’s traits map to the temperature + moisture of your cultivators…

Mushrooms will not grow outside their general environment, so you'll need to have access to each of these locations in case they appear.

Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.

#action + #roguelike + #dungeoncrawler Mudborne is a casual nature management sim about discovering + breeding frogs!

You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

You’ll also have more control over viewing and modifying traits, reverting generations, cloning generations, mass-producing frogspawn/tadpoles - plus plenty of other frog species and variants to find and experiment with.

It has since turned into a spiritual successor of sorts to APICO, with a similar menu system and 'collect them all' style gameplay - however Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, who's genetic keys unlock paths between the waking and dreaming worlds...

Development was started in 2021 on and off alongside APICO, once APICO was finally released focus shifted fully to getting a demo finished. In 2023 the game was moved to the LOVE engine, and a demo was released in the fall. Download Assets Development + Art ellraiser

The game is still in development, with a Mudborne Game release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

In the grass on sunny days, with a Heater and a high Umbrage frog, as well as a Hydrator and a high Saturation frog.

Keep in mind, though, that the placement of your composter is critical. Put your composter on the terrain where the mushroom you need grows, or you'll find yourself with a wealth of mushrooms you weren't trying to grow.

There’ll be lots to explore and uncover, and get to the bottom of what happened while you work to bring everyone back.

Report this page